![]() ![]() When the update comes out, it will be in a radically different VR landscape from the one in which Obduction was announced - one where we’re figuring out what immersion means, and what we want out of it. But while the game has gotten critical acclaim, Cyan is still working out bugs in its virtual reality version, which is set to appear soon. Three years later, in late August, Obduction was officially released. And Oculus Rift support soon became an official Obduction stretch goal, reached in the last few hours of the campaign. The studio had gotten one of Oculus’ early development kits, and they’d used it to walk around the world of RealMyst, a 3D remake of the original. And Cyan had already started to dip its toes into VR. Obduction, it seemed, could do the same thing with virtual reality. In 1994, Myst had pushed computer graphics to new levels anecdotally, its immersive and atmospheric worlds helped make the data-dense CD-ROM format mainstream. Miller’s answer was vague, but it seemed like a perfect match. When the campaign launched, Cyan co-founder Rand Miller dropped by Reddit, and somebody asked him a tantalizing question: would Obduction support a young, but increasingly exciting, new platform called the Oculus Rift? The year was 2013, and gaming studio Cyan Worlds was running a crowdfunding campaign for Obduction - a spiritual sequel to Myst, one of the most beloved adventure games of all time. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |